In CivilizationCraft, governments play an important role in how you manage and optimize the towns in your civ. Each kind of government has benefits and drawbacks and it will be up to the the leader and advisers to decide which government type is best for them. Additionally, governments have been designed to be as realistic as possible while still being balanced and relevant to Minecraft.
Changing Governments
Leaders and Advisers have the power to change a Civilization's government. Once you reach culture 3, you can switch your government using the "/civ gov change" command. "/civ gov info" shows you information about your current government. And "/civ gov list" shows all governments.
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Government Comparison Table
Government | Trade Rate | Growth Rate | Cottage Rate | Hammer Rate | Beaker Rate | Culture Rate | Upkeep Rate | Max Tax Rate | Trommel Rate |
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Anarchy | 0% | 50% | 0% | 50% | 50% | 0% | 500% | 0% | 50% |
Tribalism | 80% | 50% | 80% | 100% | 100% | 100% | 100% | 0% | 75% |
Despotism | 80% | 50% | 80% | 110% | 100% | 100% | 125% | 10% | 150% |
Monarchy | 75% | 80% | 150% | 100% | 100% | 105% | 150% | 30% | 75% |
Theocracy | 175% | 75% | 50% | 100% | 100% | 125% | 115% | 50% | 75% |
Communism | 100% | 85% | 100% | 160% | 120% | 100% | 75% | 20% | 75% |
Anarchy
This is a special government when you're switching to another government. In this period your town statistics will be less and your upkeep will be way higher. The time you're in anarchy is dependent on your towns you currently have. There's a basic duration of 24 hours. Per town you own 2 hours will add to that duration. This includes your capitol town. There are ways to reduce this number though!
- Building a Broadcast Tower will reduce this amount by 5%, with a maximum of 45% - Building the Notre Dame will reduce this amount by 50%.
There is a maximum limit where you can reduce your anarchy timer though! You cannot go lower than a 95% reducement.
See also
Tutorials | Town Mechanics | Civ Mechanics | Defensive Structures | Town Structures | Tile Improvements | Wonders | Units | Command Reference |
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