Structure Information | |
---|---|
Chunk Area: | 1x1 |
Required Technology: | Sailing |
Build Cost: | 25,000 Coins |
Base Upkeep Cost Per Day: | 500 Coins |
Hammer Cost: | 2,800 |
Civ Points: | 3,000 |
Hit Points: | 500 |
Limit Per Town: | Unlimited |
Special: | Allows Trade Good acquisition |
Overview
The fishing boat is the sea equivalent of the Trade Outpost. In corollary to the trade outpost, fishing boats must be built on top of water trade goods, and will take up the entire chunk. One major difference between a trade outpost and a fishing boat is that fishing boats require the Shipyard structure to have been constructed for the town.
Modifiers and Effects
Hammers | Generates 50 extra Hammers |
Placement Considerations
Like all Tile Improvements fishing boats can be built anywhere inside your town's culture borders. If they are built outside the borders of your town, then they can be griefed by anyone and/or used as shelter as they are not protected. The structure should still function unless destroyed during war
See Also
Tutorials | Town Mechanics | Civ Mechanics | Defensive Structures | Town Structures | Tile Improvements | Wonders | Units | Command Reference |
---|---|---|---|---|---|---|---|---|
|
|