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Town Upgrades[ | ]

Level Type Plot Limit Plot Price Upkeep Tile Improvements Cost Tower Limit Required Technology Required Town Culture Level
1 Settlement 32 Free $500 4 $0
  • 1 Scout Tower
N/A 1
2 Hamlet 64 $1,000 $750 6 $10,000
  • 1 Scout Tower
Code of Laws 2
3 Village 80 $2,000 $1,250 8 $20,000
  • 1 Arrow Tower
  • 2 Scout Tower
Priesthood 3
4 Large Village 128 $3,500 $2,000 12 $30,000
  • 2 Arrow Tower
  • 3 Scout Tower
Monarchy 4
5 Town 256 $5,000 $3,500 15 $50,000
  • 3 Arrow Towers
  • 3 Scout Towers
  • 1 Cannon Tower
  • 1 Artillery Tower
Currency 5
6 Large Town 512 $7,500 $5,500 17 $125,000
  • 4 Arrow Towers
  • 4 Scout Towers
  • 1 Cannon Tower
  • 1 Artillery Tower
  • 1 Mage Tower
Alchemy 5
7 City 1,024 $15,000 $7,000 20 $250,000
  • 4 Arrow Towers
  • 4 Scout Towers
  • 1 Cannon Tower
  • 1 Artillery Tower
  • 1 Mage Tower
Construction 7
8 Large City 2,048 $20,000 $8,000 25 $500,000
  • 5 Arrow Towers
  • 5 Scout Towers
  • 1 Cannon Tower
  • 1 Artillery Tower
  • 1 Arcane Tower
  • 1 Mage Tower
Innovation 7
9 Metropolis 4,096 $30,000 $10,000 30 $750,000
  • 6 Arrow Towers
  • 6 Scout Towers
  • 2 Cannon Towers
  • 1 Artillery Tower
  • 1 Arcane Tower
  • 1 Mage Tower
Scientific Method 7
10 Capital 8196 $40,000 $15,000 35 $1,000,000
  • 8 Arrow Towers
  • 6 Scout Towers
  • 2 Cannon Towers
  • 2 Artillery Towers
  • 1 Arcane Tower
  • 1 Mage Tower
Scientific Method 8

Bank Upgrades[ | ]

Level Cost Exchange Rate Required Technology
1 $0 40% Religion
2 $4,000 50% Code of Laws
3 $6,000 60% Writing
4 $12,000 70% Monarchy
5 $14,000 80% Currency
6 $16,000 90% Economics
7 $18,000 100% Nationalism
8 $20,000 120% Construction
9 $22,000 150% Innnovation
10 $24,000 200% Scientific Method

Bank Interest Rates[ | ]

Level Cost Interest Required Technology
1 $2,000 0.75% Writing
2 $4,000 1% Currency
3 $8,000 1.5% Nationalism
4 $16,000 2.5% Innovation

Store Upgrades[ | ]

Level Cost Required Technology
1 $0 Monarchy
2 $7,500 Currency
3 $15,000 Mathematics
4 $35,000 Construction

Store Item Upgrades[ | ]

Level Item Cost Per 64
1 Soul Sand $350 $320
Netherrack $350 $320
Nether Brick $350 $250
Quartz $350 $320
1 Blaze Rod $350 $3000
Magma Cream $350 $4500
Glowstone Dust $350 $2500
Magma Block $350 $320

Library Upgrades[ | ]

Level Cost Required Technology
1 $0 Productivity
2 $5,000 Artillery
3 $50,000 Efficiency
4 $75,000 Education
5 $100,000 Advanced Efficiency

Library Enchantment Upgrades[ | ]

Level Enchantment Cost Per 1
1 Efficiency I $1,000 $15
Looting I $100 $50
2 Looting II $2,500 $250
Efficiency II $2,500 $75
Silk Touch $2,500 $1,000
3 Efficiency III $5,000 $200
Fortune I $5,000 $750
Soulbound $5,000 $30,000
Unbreaking I $5,000 $750
4 Efficiency IV $7,500 $750
Fortune II $7,500 $1.500
Feather Falling I $7,500 $1,000
5 Efficiency V $10,000 $1,500
Fortune III $10,000 $3,000
Feather Falling II $10,000 $2,000
Depth Strider I $10,000 $3,500
Unbreaking II $10,000 $750

Grocery Upgrades[ | ]

Level Item Cost Per 1 Required Technology
1 Cooked Fish $0 $8 Hunting
2 Roasted Chicken $2,500 $15 Trade
3 Cooked Pork $3,000 $20 Commerce
4 Golden Carrot $5,000 $30 Global Trade

Quarry Upgrades[ | ]

Level Pickaxe Cost Required Technology
1 Wooden Pickaxe $0 N/A
2 Stone Pickaxe $10000 Alloys
3 Iron Pickaxe $25000 Effiency
4 Diamond Pickaxe $50000 Machinery


See also[ | ]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference



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