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Overview[edit | edit source]
A Settler Unit allows you to create new towns in your civilization. It is trained at the Barracks for 2500 hammers and a base fee of 25,000 coins, plus 25,000 more coins for each settler trained (NOTE: if you lose a settler or it gets destroyed somehow, the cost will still go up)
When the settler has finished training, it will appear as an iron door in the deposit chest. You must give the item to a player that is not currently a Mayor in any town. Once you travel to where you would like to create a new town (at least 320 blocks away from any other town, and not in the cultural borders of any other town) you can create a new town by holding the iron door in the action-bar and right click on the ground.
While the settlement does not need to be in your culture borders, or anywhere near your current towns, there is an extremely heavy unhappiness burden based on distance. The code for this is not currently known, but from initial testing, a town at the minimum 160 block distance will generate 1 point of unhappiness, and unhappiness will increase as you travel further. The distance penalty will be reduced if your town culture is connected with the culture of your capital.
Other Units[edit | edit source]
See Also[edit | edit source]
|Tutorials||Town Mechanics||Civ Mechanics||Defensive Structures||Town Structures||Tile Improvements||Wonders||Units||Command Reference|