Structure Information | |
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Chunk Area: | 1x1 |
Required Technology: | Sailing |
Build Cost: | 15,000 Coins |
Base Upkeep Cost Per Day: | 800 Coins |
Hammer Cost: | 2,100 |
Civ Points: | 3,000 |
Hit Points: | 500 |
Limit Per Town: | 4 |
Special: | Player Detection, Defense ship |
Overview[ | ]
The scout ship gives you extra battlefield visibility by informing you about the locations of enemies in your culture. The rate at which the scout ship reports is configurable in order to be less or more spammy as you desire. Scout ships also deter spies by increasing their Exposure more quickly when they are in range.
- Range: 150 blocks.
- Scout ship rate: can set using the command (/town set scoutrate [20,30,60 seconds]).
The Scout ship is a critical structure to the defense of a town. Unlike the Arrow Tower or Cannon Tower it has a much larger effective range and does not fire upon enemies.
Notification of Non-Member Positions[ | ]
It will also display their locations every 60 seconds (adjustable value). This gives your town members the ability to hunt down and kill any trespassers and keeps enemies on their toes. Having about 60 seconds to move will allow enemies a chance to elude their pursuers but makes tunneling into an enemy town much less effective.
See Also[ | ]
Tutorials | Town Mechanics | Civ Mechanics | Defensive Structures | Town Structures | Tile Improvements | Wonders | Units | Command Reference |
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