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|Build Cost:||25,000 Coins|
|Base Upkeep Cost Per Day:||1,500 Coins|
|Limit Per Town:||15|
Overview[edit | edit source]
The Mine is a structure that allows you to increase the number of Hammers your town generates.
Each Mine generates a certain amount of Hammers and can be leveled up to generate more. Mines consume redstone, iron, and coal, that can be deposited into their chests every hour. If a Mine is not sufficiently supplied with it will stop producing hammers and will start to level down. A Warehouse can also store all the needed items for a mine to use from.
A Mine is a tile improvement that takes up a plot within your town's culture borders.
Leveling Mines[edit | edit source]
Each level you achieve with your mine further increases the bonus this mine gives to its town's hammer rate and the amount of supplies it will consume.
Mine Levels & Consumption Rate[edit | edit source]
|Level:||Redstone/Hour:||Hammer/Hour||Hours until Level Up:|
|1||12||75||24 (1 Day)|
|2||18||100||48 (2 Days)|
|3||24||125||96 (4 Days)|
|4||30||150||120 (5 Days)|
|5||36||175||144 (6 Days)|
Placement Considerations[edit | edit source]
Mines may only be built on mountain or hill biomes.
Like all Tile Improvements, Mines can be built anywhere inside your town's culture borders. If they are built outside the borders of your town, then they can be griefed by anyone as they are not protected. The structure should still function unless destroyed during war.
Special Commands[edit | edit source]
- /town info mine
This command will display information with every mine inside a town, whether mine was fed last tick, or if it is starving. It also displays the ticks until it will next level up.
See Also[edit | edit source]
|Tutorials||Town Mechanics||Civ Mechanics||Defensive Structures||Town Structures||Tile Improvements||Wonders||Units||Command Reference|