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|Build Cost:||1,500 Coins|
|Base Upkeep Cost Per Day:||150 Coins|
|Limit Per Town:||1|
Overview[edit | edit source]
The town grocery is an improvement that supplies food items for restoring health and hunger. It offers 4 different types of food but only 1 is unlocked per level. Levels for the grocer are unlocked by first obtaining the proper technology, and then by researching the upgrade using the '/town upgrade' command.
Functions[edit | edit source]
Purchase Food[edit | edit source]
By clicking the signs at the bedrock pillars, you can buy the types of foods listed. The Grocer will tell you the items for sale, and any non resident member fees you may have to pay if you are not a member of the town that owns the grocery.
Set Non-Resident Fee[edit | edit source]
The mayor and his assistants can set the non-resident fee charged by the grocery with the following command:
- /town set grocerfee [5-15] – “Changes the non member fee to a minimum of 5 or max of 15 percent”
Upgrades[edit | edit source]
|Level||Unlocks||Price of Food||Tech required||Price of Upgrading|
|1||Cooked Fish||8 Coins||Hunting||0 Coins|
|2||Cooked Chicken||15 Coins||Trade||5,000 Coins|
|3||Cooked Pork||20 Coins||Commerce||20,000 Coins|
|4||Golden Carrot||30 Coins||Global trade||25,000 Coins|
See Also[edit | edit source]
|Tutorials||Town Mechanics||Civ Mechanics||Defensive Structures||Town Structures||Tile Improvements||Wonders||Units||Command Reference|