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|Build Cost:||300,000 Coins|
|Base Upkeep Cost Per Day:||3,500 Coins|
|Limit Per Town:||1|
|Special:||Lighting Ability Defense Tower|
|Minimum Range:||1 Block|
|Fire Rate:||2,5 seconds|
|Distance between same Tower:||130 Blocks|
Overview[edit | edit source]
The Arcane Tower is a fundamental defensive tower for civilizations and residents alike. The Arcane Tower automatically fires upon players who are outlaws or members from hostile or at war city-states/civilizations. It is safe and cost effective, however it may not deter a large group of enemies. With the correct placement and consideration, this Tower can be the ultimate defense when fighting all out warfare in significant locations, Defending Wonders. Towns, or Capitols.
Single enemies can be outlawed to your personal Arcane tower with the /town outlaw add <NAME> command.
Entire Civilizations can be fired upon by your entire civilization's defenses by declaring their civilization HOSTILE!
Arcane Towers use a lightning strike ability as projectiles that will not only catch one on fire, but also give enemies negative potion effects, which are:
|Blindness I||15 Seconds|
|Fire I||30 Seconds|
|Hunger II||20 Seconds|
|Instant Damage I||Instant|
|Levitation III||3 Seconds|
|Mining Fatigue I||1 Minute 30 Seconds|
|Mining Fatigue II||20 Seconds|
|Mining Fatigue III||10 Seconds|
|Nausea I||20 Seconds|
|Poison I||20 Seconds|
|Slowness I||1 Minute 30 Seconds|
|Slowness II||20 Seconds|
|Total Blindness||10 Seconds|
|Weakness I||1 Minute 30 Seconds|
|Weakness III||30 Seconds|
|Wither I||20 Seconds|
See also[edit | edit source]
|Tutorials||Town Mechanics||Civ Mechanics||Defensive Structures||Town Structures||Tile Improvements||Wonders||Units||Command Reference|